Love it. Great job on the Drums and melody, Mix and Mastering is on point too. Personally I don't think the Atlan synth is the best synth you could have picked. I think a wind instrument would have worked abit better. Otherwise great beat Momento.
Thanks a lot
I think that you have very acute ear for sounds.
I don't think I would be able to recognise particular synth someone used to make beats. Maybe sometimes but to be honest with you I don't analyse music so deeply. So I really appreciate and you have my props for that Atlan
Tyga Beat- I like the melody and sound of that quasi vocal sound a lot.
Nice 808, nice rolls on kicks. Things that could be done better is the sound of that open hihat as it's too crispy for me and maybe in terms arrangement you could play with more variations maybe put grossbeat on the piano or alter melody it's playing. But other than that I like it.
It's a decent trap beat.
Machine Gun Kelly Type Beat- I don't think that MGK is the best classification for this beat. But let's leave that. I like the arrangement here. It's much better in my opinion than in Tyga Beat. I like that sound that appears in the background around 0:45. Nice hihat work, drums are on point. Nice distorted 808. It fits the beat well in my opinion. Again what I don't like much is the open hihat. Aside from that it's nice beat but as I said I don't think that it's typical MGK beat. Maybe from the earlier period because now when you hear his songs it revolves around rock beats or emotional trap beats with guitars. Overall, good job
Keep banging
@OGBama Finally, we can listen something from you!
It's nice to hear your voice.
@prodbeto Thank you for kind words.
As you probably know, there's not such things as right or wrong in music. If it sounds good, it sounds good no matter how you got there and whether you broke some rules while doing it or not. My process of mixing/mastering is very simple as I have to admit I don't use any fancy plugins nor am I expert in mixing and sound design. Basically I do the following things:
1. I start with the melody 99,99% of times. When I have all the melodies set I add snares/clap, then I work on hihats and I like to spend a lot of time composing hihats. It may sound weird but I find the process of making hihats very relaxing and I enjoy playing with them. Yeah, call me nerd hahahaha
Next, I add crashes/open hihats usually I do it every four bars. Then I either add bass/808 or kick it depends on what I feel like doing first.
2. Arrangement. Usually when I make beats like "Comfortable Life" (So when I have a rapper in mind and I have to leave a space for him) I play with different loops I created. Usually what I do is I create like three or four loops and I just try to vary and alter them in different ways. I split these patterns I created by channels and I just rearrange them. So I take part that I had in Pattern 2 and I mix it with Pattern 4. Next for example I put Grossbeat with 1/2 time on one of them, I try to remove drums from parts or certain elements in them. For example I have 8 bars when I have kick, snare and fast hihats so in the next 8 bars I may remove hihats for example. You get idea.
3. Once I have my beat composed I turn all the channels to around -18dB point on the mixer. I turn the volume level on my interface all the way up and then I start mixing it. Of course when it comes to EQ and other effects I use I do it mostly in step 1 and 2 but my EQ is very simple I just try to separate frequencies so they don't clash together and sometimes I boost some frequencies in some plugins. But it's all very very simple. Usually my beats sound the way I sound because of the right sound selection and this is something that I cannot give any advice on as it's very individual thing in my opinion. What sounds good to me may not sound good to you. I just try to mix the right sounds together. I'm not good at sound design so most of the time I just use presets. Sometimes I alter a few things in them but really these are pretty straightforward things like reducing or turning off delays in some of them, or reducing release etc. Also when it comes to plugins I use FL Studio stock plugins to mix and I my most frequently used plugins are Parametric EQ2, Reverb2, Fruity Filter, GrossBeat, Fruity Bloody Overdrive, Maximus, Fruity Limiter. And that's it. As you probably noticed there are almost no compressors hahaha
It's because I generally make everything hit the way it hits by the right leveling. So in this step I try to expose all the elements of my beat so that they are clearly audible to the listener. Usually I turn up the volume on drums and 808/bass and basically I do everything up to my taste. If it sounds good to me after a few adjustments then I'm happy with it and I think I have enough experience and I have heard enough amount of music to differentiate good things from bad things.
Also very important thing is to sidechain a channel with a kick drum to 808 and do sidechain compression so that 808 ducks everytime the kick hits. I also try to keep the peak on the master channel around -9dB so that I have a lot of room for mastering and making it loud which I'm very good at if you ask other members of the forum hhahahaha
As some people say they heard my beats in the process of making banging across the Europe XDDDDDD. But I only do it to strictly instrumental beats with no artist in mind. If I make a beat for a rapper usually those beats are much quiter than my typical hybrid trap productions. Also the process of making such beats is different and step 2 is much more expanded. Also it's good to follow
@2GooD Productions tip with keeping the level around -3dB but it all depend on the track because every mix is different.
Once I've done all of that I move to "mastering". I put it in quotation because I know that it's not like a real mastering in my opinion. I reduce the volume on my interface to the previous level and I always keep it in the middle. So the first plugin I put on the master track is Parametric EQ2 and I choose a preset that is called 18Hz-20000 Hz cut which basically cuts off everything below 18 Hz and above 20k Hz. These are frequencies that are not audible to any human and they clutter the mix so it's good to remove them. Next I add Maximus to do multiband compression and then I make things louder.
I hope these tips are helpful to all of you and I will treat it as a feedback to all of you because my response is already very long
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