@Manfreezey dope classic vibe ! second (third?) golden age of hip hop, loving the hook !
@Nfinity beats listening, if you're just starting out, it's a good start, you have a good sense of musicality and structure, the thing with music production tho, it can be as simple or complex as you want, but one isn't necessarily better than the other.
Listening to your beat, it starts of well but then kind of falls flat, I'm gonna try to get more into it, as there are many different aspects.
So I'll start with the good
the way the several musical parts interact with one another is really nice, musically, this is good, and this is important, you have story telling elements
The first thing you can fix easily is the pacing, 4 minutes is too long for what's happening in there
the transition at 39" is well placed and reasonably executed, but then, after that, it's almost flat until 2'30" ish when the drums get cut.
what I would do, would be to cut part of this section off, and add more variation by removing, for example, parts of the drums like the hats (easiest as your beat will most likely still hold without them for a while)
btw, nice hats.
when you bring in the second guitar, you want it to be a little more dramatic, maybe have a transition, or have the new part better exposed by removing an element out and letting it stand out for a while before bringing back the main breat and elements.
You may also want, each time you bring an element again for a second or third time, have it a little bit different.
what I notice many beginners do, is they only use one of each of their instruments. for instance, you could have your guitar parts doubled by a different sounding or different pitched (usually octave) instrument, maybe have them both panned differently, have one dry and the other filtered etc... having different instruments for the same part allow you to bring out variety while preserving your melodic and harmonic patterns.
I will break down my own beat for reference (off season) as it has a very clear structure, each part is approximately 30. first part is the intro. beach FX, and the main guitar is coming in first with an automated hi pass filter, giving the impression that it comes from afar. The main melody comes and is also filtered. then the main beat comes in along with the bass. The bass also brings in a variation in harmony, bringing it to a slightly different place than the intro would lead you to expect, this is a pretty basic harmonic trick, I could get into it and explain it if you want, it's very easy to understand and do.
So that first part with the drums, it's there to establish the track, everything is there, you got the melody, the harmony, the main track is presented
the following section brings in the bridge, the melody goes away, the drums get faded away (automated low pass filter), then the guitar gets filtered as well while the ocean fx come back. then you have a slight transition with a cut / cute voice and the main beat is back fully. Only the melody there is doubled by a different synth that is more into higher frequencies and harmonics. The last part isn't as interesting as I would have liked it to be, but it's still a little more dynamic than when the beat got introduced at the beginning, and ultimately it doesn't last long before the track ends (also there's a little trick in there to make the second part a little more dynamic, the tempo is slightly accelerated and the overall pitch of the track is slightly higher as a result, not in a noticeable way, but it takes the energy a tad bit up)
Now back onto your beat, you can imagine having different sections for different goals, have a gradual progression, you start low with the intro, then go up with the introduction of your beat and melodies, then back down for the break, and then at the highest for your last round of beat melody before finishing back down for your outtro, don't stay too long on a part unless you have a very good reason to.
then onto the mix and the sound
I'm more comfortable with the arrangement but there are a few things that can help
first off, your kick, your bass, and to a lesser degree, your snares and hats, they have to be centered, EVERYTHING else is either off to the left or to the right. this is the first thing you can use to separate your elements and add depth to your beat. You can also move them around during the track using automation.
I'm not sure if you're using it in your track, but do use sidechain compression, basically it's a technique you use with a compressor (I know ableton basic compressor can do it, most others can also) that is triggered by your kick and will have at least your bass and main harmonic element's volume to duck whenever the kick plays.
then onto drums sounds selection, this is a tough one and even after almost 20 years doing this, I still struggle with it.
I totally get it, when you have that fat, long tail, imposing kick from the sample pack, and you want to use it. But your kick here, it's far too present and becomes very distracting. You need to feel it more than hear it, shorter tails will work better, and also use filters to get rid of all the frequencies that aren't necessary, basic high pass to remove ultra low frequencies, basic low pass to remove everything that isn't absolutely necessary. Don't hesitate to cut the samples or fade them out to make them shorter.
the snare, you want it to hit harder, layer it with other snares, or a clap, or some foley percussion.
I remember a long time ago when I started off making beats, a guy told me "the kick has to punch you in the gut and the snare has to make you flinch", I don't really apply it to the letter, I like my snares to be more on the low/mids side of things and have more body, but the gist of the idea is that the snare/kick combo is extremely important and will make or break your track. I do like the other percussive elements, the kind of off clap is real nice, the hats are easy going and non intrusive, but the kick is far too present and the snare not enough. Don't worry tho, it's all a process.
So to sum up
- shorter sections
- more variation in the drums (try removing hats on occasion, and also the occasional 1 or 2 steps cut)
- pan your elements left and right, center is for kick, bass, snare and that's it (not engraved in stone, but you can consider it so for now
)
- layer your melodic as well as rhythmic elements, have two or three instruments play your melodies and chords, swap them out with one another and/or stack them on top of each other (and don't forget to pan them)
- use automation, filters, volume, pan
- SIDECHAIN !
this is stuff you can implement right now and see a huge difference right away
on a side note, and a personal opinion, I feel tempi between 80 and 95 are pretty difficult to make sound modern unless you really take out your sunday production skills. I know 70/83 is a sweet spot of mine as well as 50/70 for the really atmospheric stuff.
just look, I've been making beats for the better part of the last two decades, and music ever since I can remember, and I'm still posting here looking for advice on how to get better, having kids half my age teaching me stuff I had no idea about.
don't shy away from learning all you can learn, post your beats, read feedbacks, adjust, apply, correct, improve and grow as a musician and as a person. You obviously have that itch to make music, this is precious and sacred, because it allows you to reach people very deeply. it's an honor and a priviledge to be able to do that, ensure you make your best effort so that you are worthy of that gift and use it to impact as much people as you can throughout your life.
it'll never be good enough, it'll never be 100% of your ultimate potential, but tomorrow can be 110% of what you've done today. We've all started somewhere and with online communities, it's really easy now to learn and improve.
just keep doing it, keep improving, you won't recognize your beats from today when you listen to the stuff you'll be making just a year from now.