My Jamuary Attempt: What I Learned Making Beat Videos

BiggChev

ILLIEN
Battle Points: 11

My Jamuary Attempt: What I Learned Making Beat Videos​


For 2025, one of my new year’s resolutions was to commit more to my music. One way I planned to do so was by attempting #Jamuary (making a post every day for the month showcasing you making music). This commitment wasn’t simply to make more music but also commit to myself as a musician, albeit a hobbyist. What does that mean? To me, it meant sharing my music, defining my image, becoming more involved in like-minded communities, in addition to making more music. The problem with these conceptual type goals is that they don’t lend themselves very well to measurement. How do you quantify your image? Does passively scrolling Boom-Bap Subreddits constitute community? If I published just one more beat to SoundCloud this year is that really more? What exactly is my brand? Hopefully you can start to understand how these abstract questions can quickly became overwhelming. Simply put, I didn’t know where, or how, to start working on my 2025 music aspirations. At the behest of a few close friends, I just did. Thankfully I did, because through the process, I learned the answers to questions I asked myself in preparation to starting #Jamuary. These answers are what I’d like to share with you. Again, these are just my personal findings and I hope somebody can find a bit of take away from it.

The Philosophical Lessons​


Probably the most valuable lesson I learned from my attempt was that - The rules can only be imposed by you, so make them what you want. Typical Jamuary videos are of musicians/producers, tinkering away in their studios and they can vary drastically in quality. They are mostly live in nature and serve to capture the ephemeral and spontaneous feel of the music making post. My issues with this were; I don’t have a “good looking” home studio, I didn’t like shaky phone camera videos and poor sound quality, and I didn’t want to make a social post as a box-checking exercise. I wanted to put out a quality video with quality music. This is when I started making my own rules. My posts were going to be a balance of good video, audio, and musical content - of course this is all subjective. That’s where the idea of writing a simple beat and putting together a short video showing me building out the elements of the beat. I decided I wasn’t making “live” videos. This is where the second rule came in; you see what you hear. There are some benefits to this, as I’ll outline later. Now, I didn’t sit down and have a definitive epiphany when coming up with my rules. These were ideas I subconsciously had that slowly crystallized as the days went on.

Now that I had my rules and a loose vision for what I was going to make, and ultimately post, I had to actually put hammer to nails and do it! The sense of being overwhelmed starting to creep back in but through luck, or otherwise, I was able to make my first video on January 1st. Being a holiday, I had quite a bit of time on my hands. With the advantage of time, I focused at first on just making music. This was epiphany number two so-to-speak. Do one thing at a time. In this case it was writing the music that I’d later make a video for. But the philosophy is applicable throughout the whole process. Write your chord progression first, then melody/counter melody, then drums, then bass, and so on. The revelation here was the fading feeling of being overwhelmed. Terms like “in the zone” or “flow state” come to mind - ultimately, I wasn’t concerned about making a video or failing on day one of this challenge…that would come a bit later. By compartmentalizing the different stages of this production you can maximize your productivity while also being in that state of play. A tool I borrowed from corporate life to help with this was my Bullet Journal. With the date and project name at the top of the page, I’d jot down any ideas that come to me for the beat. It gets the idea out of, and declutters, your mind while also giving you a roadmap of what to work on next. Short and specific tends to work better for me. “Filtered break beat-bar 4”, “round Juno bass accents”, or “shimmer descending piano line-turnaround” are examples of the directions I’ll make for myself. This tool also helps with the planning and recording of the video. The Bullet Journal is something I’ve been using at work for about 5 years now and has really helped me increase my productivity - simply put - it helps me get A LOT done in an organized manner.

That being said, I found early on that I was doing too much. Which leads me to my next lesson learned…keep it simple. “Jamuary” if anything, is an exercise in discipline and consistency - with a built in shot-clock. 24 hours to write, arrange, record, and edit may not be an insurmountable task, but when you factor the rest of your daily obligations (work, fitness, introspection, family) it can quickly become daunting - cue aforementioned anxiety and overwhelmingness. Like packing a suitcase for vacation, you have to decide what is going with you and what you can live without while away. Keeping my beats simple meant I could focus on getting the few elements crafted to a certain standard. A 45 to 60 second Reel/Short doesn’t need a full song structure with bridges, pre-choruses, key modulations, or breakdowns. Drums, bass, chord progression, and a melody is all you really need. Even at a micro level the “keep it simple” mantra helps to push the creative process forward. It doesn’t matter if it’s just a 2 bar drum pattern that keeps looping.The drums serve to add a rhythmic foundation to your music. It’s fine that you don’t have a full orchestral arrangement. A simple pad or piano can convey your chord progression just as effectively. Doubling your main melody with a different instrument in a higher register with moving thirds doesn’t make the core melody better! I’m not advocating for deliberately limiting your creative potential rather, keeping your goals, the context of your goals, and the intended audience in mind. In the context of “Jamuary” I was making 45-60 second videos for Instagram which would most likely be viewed on a phone. This philosophy also helped in the video compartment. Yes more sophisticated editing, a variety of camera angles, and animated graphics can help with viewer retention and engagement - but we can’t get there if the creative process is never-ending (both musically and visually). Which leads me to what may have been the hardest lesson learned.

Commit to failing. Not to be pessimistic, but this a lesson best learned early. You are not going to write a hit song everyday. Your videos will initially look like low budget college student film, you won’t get a ton of views let alone engagement, your productivity will probably slow down, and you WILL miss. That’s perfectly fine! One week into my “Jamuary” experiment I caught a nasty cold…the same day I was having technical issues. Try as I might, I did not get a video done that day. This was supposed to be the glorious start of me bringing my art into a public forum - a consistent and reliable contributor to the boom-bap realm of social media - and I failed in the first week! Not to worry, remember, we make and impose our own rules. I was back to it the next day. Then at the end of week two; my dad fell ill, I was inundated with work, and my bad habits caught up to me. Ultimately I made it 17 days into “Jamaury” before I failed again. It wasn’t until February 5th before I posted another video. This is just failing one way. Some others include; poorly framed shots where I’m not centred, inconsistent lighting and camera angles, poor lighting and awful shadows, leaving the metronome on for half the video, transition edits that make a 6th grader’s “What I did on summer break” presentations look like Scorsese. Factor in low views, next to no viewer engagement and it can start feeling like it’s not worth continuing. The reason why I said “commit to failing” is because you can not get better or improve without committing. Like any skill, art, or discipline, practice makes perfect. And committing to your discipline is the only way to improve. Commit to learning more about your art (in this case it was the video side of beat videos). Commit to fixing the mistakes from yesterday. Commit to pushing yourself past your points of failure (i.e. me missing dates). Commit to learning your gear/software. I suppose a more optimistic approach would be keep at it. The key is to be critical about your art as a type of work or offering. Noting areas of opportunity gives you something to work on for the next attempt.

Speaking of “art as work” this was the first time where music has felt like a job for me - and I absolutely hated it! For background, I’ve been involved with music in some fashion for over 30 years. Starting with piano lessons at age 5, school bands from 6th grade, marching and concert bands all throughout high school, beat making as a teenager and playing acoustic guitar at college open mics, making and playing music is an inseparable part of my identity. Art and work need to be separate was the most peculiar lesson I’ve learned on this journey. Deadlines and forced creativity seem incongruent to me. I couldn’t imagine music in whatever fashion being my job. I can’t imagine being a session musician being paid to play someone else’s vision. I’d hate if I was the mix engineer for a band/artist whose music I didn’t like. I’d hate to be pressured to submit a “hit single/record” to a label by a certain date. Again, I may sound like a pessimist here, but I actually believe there is a strong positive take away from this lesson. Music to me is a cathartic form of introspection. It’s an activity to help me lead a more rounded and balanced life. I deal with clients and numbers all day at work. I exercise and box 5 days a week, I enjoy a few beers on the weekends with friends, and I enjoy being alone with my headphones on making music - and I really enjoy how these activities balance themselves, and myself, out. The analogy, for me, would be; playing around in excel spreadsheets during my downtime would be akin to going to a studio to work on music form 9am to 5pm.

Lastly, I truly learned the lesson of community while attempting “Jamuary” and building my social media presence. Historically, I’ve mined forums and Facebook groups pulling tips & tricks from others, enjoying their music from a far, or just observed anonymously to get a pulse on the world of music in general. In the past few months I’ve started to engage more frequently, provide my own tips & tricks, lend feedback, and also post my own music. Committing to my music, in terms and sharing and building my brand, meant I also had to commit to my communities. You cannot get anything for nothing, and if your goal is to build a social media presence and have your music heard, you have to do the same for others. Admittedly, I could be more consistent with engaging online and it’s something I want to be more mindful of moving forward. I’m not a Maschine or Logic Pro expert, but if there’s an opportunity to help someone getting started, it’s an opportunity worth taking. Aside from the quid pro quo, it helps to develop buy-in and maybe a listen or a view down the road. Another positive result of becoming more involved online is the amount of great music I’ve found that I would not have otherwise. This music in turns inspires me to make more music. The positive feedback loop of being actively and genuinely engaged with your communities is priceless. Thank you!
 
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Mike Chief

ILLIEN
ill o.g.
Battle Points: 73
Great fuckin post, and nice read.

Many facts - and I think this will do many a people good. I know that was really refreshing for me to hear as Im basically at stage 3.5 of what you told of your journey. That big part of just fuckin do it. I appreciate this post.
 

BiggChev

ILLIEN
Battle Points: 11
Great fuckin post, and nice read.

Many facts - and I think this will do many a people good. I know that was really refreshing for me to hear as Im basically at stage 3.5 of what you told of your journey. That big part of just fuckin do it. I appreciate this post.
Thanks @Mike Chief

I was a bit hesitant to make this post, but I'm glad you found some value from it!

To your point, "just fucking do it" can get you very far with unexpected, yet pleasant results. I just dropped you a follow on IG as well.
 
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Iron Keys

ILLIEN MBAPPÉ
ill o.g.
Battle Points: 704
Jus to share back ...

I'm having a struggle blip in my production 'journey' (if you can even still call it that), I've been focussing a lot more heavily on mixing. Really enjoying it. Making some significant improvements, and see more ahead of me to gain in experience with it too. And my mixes are pretty good based on own reflection and feedback from peers and pro mentor

As a result, I just feel like I can't produce anymore. Unless you want me to make a 2000 Dr Dre or Storch beat, it's just going to sound dog shit... and I ain't got time to spam 100 shit beats for one good one. So don't really know where i go from here
A few battles ive attempted to make something for, and it just been shit, even one or two I've submitted. So now I'm just like 'eh.'

So kinda cba to
 

Fade

The Beat Strangler
Administrator
illest o.g.
Great post.

It's a LOT of work to do just a simple video. I think most people watching videos are so used to it that they don't realize how much work really goes into all of it. The planning part is essential, because I did both videos where it was planned out and others where I sampled on the spot. Both have their pros/cons, but like you said, shit can go wrong. It happens, but just pick up again the next day.

It's funny that you mentioned 45 second videos because I immediately was thinking the raw video might be 10 minutes or more! Once it's edited down, it's not much.

From my experience making videos, like you said, take your time and do one thing at a time. I was stuck in the mentality at one point where I have to make X amount of videos or certain types of videos and give myself a deadline. It's a daunting task though, and it sucks that Youtube rewards creators that have more consistent content, but it's too easy to burn out.

Go easy on yourself.
 

BiggChev

ILLIEN
Battle Points: 11
Jus to share back ...

I'm having a struggle blip in my production 'journey' (if you can even still call it that), I've been focussing a lot more heavily on mixing. Really enjoying it. Making some significant improvements, and see more ahead of me to gain in experience with it too. And my mixes are pretty good based on own reflection and feedback from peers and pro mentor

As a result, I just feel like I can't produce anymore. Unless you want me to make a 2000 Dr Dre or Storch beat, it's just going to sound dog shit... and I ain't got time to spam 100 shit beats for one good one. So don't really know where i go from here
A few battles ive attempted to make something for, and it just been shit, even one or two I've submitted. So now I'm just like 'eh.'

So kinda cba to
Definitely can see where the frustration is coming from. Music making/producing definitely has it cycles of peaks and troughs - and they vary in cycle from one aspect of the process to the other. Sound design is going well, but making music isn't. Music making is going well, but mixing is shit. Mixing is going well, but you have no music to make.

I've also found making the music that you like or are "good at" can really help get over the mental slump. I had stepped away from Hip-Hop for a LONG time as I wanted to work on making house, and some other types of music (Justice, Daft Punk, Prodigy inspired stuff). Not being overly familiar with making that type of music, I found myself getting frustrated every time I opened Maschine or Logic. To the point where I didn't bother making music.

Coming back to hip-hop, it's 1) helped mentally 2) gives me back the footing to try and go for the next idea. Think of it like a rock climber. You scale the wall to a point. You're going for the next grab point, but can't nail it. It's ok to settle in where you are, re-establish your balance, and calibrate for the next move.
 

BiggChev

ILLIEN
Battle Points: 11
Great post.

It's a LOT of work to do just a simple video. I think most people watching videos are so used to it that they don't realize how much work really goes into all of it. The planning part is essential, because I did both videos where it was planned out and others where I sampled on the spot. Both have their pros/cons, but like you said, shit can go wrong. It happens, but just pick up again the next day.

It's funny that you mentioned 45 second videos because I immediately was thinking the raw video might be 10 minutes or more! Once it's edited down, it's not much.

From my experience making videos, like you said, take your time and do one thing at a time. I was stuck in the mentality at one point where I have to make X amount of videos or certain types of videos and give myself a deadline. It's a daunting task though, and it sucks that Youtube rewards creators that have more consistent content, but it's too easy to burn out.

Go easy on yourself.
Thanks!

Man, it is a crazy amount of work! and I share your sentiment around burn out and the time/energy it demands of you to keep producing at a high volume AND high quality.

And yeah, my 1 minute vides have about 5 minutes of video that gets edited down. If I'm recording myself playing 2 bars of drums, the raw footage is me jamming the same loop about 6-7 times. When I go into editing, I'll pull the bit that 1) is the most in time and 2) looks the best.
 
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Mike Chief

ILLIEN
ill o.g.
Battle Points: 73
As a result, I just feel like I can't produce anymore. Unless you want me to make a 2000 Dr Dre or Storch beat, it's just going to sound dog shit... and I ain't got time to spam 100 shit beats for one good one. So don't really know where i go from here
A few battles ive attempted to make something for, and it just been shit, even one or two I've submitted. So now I'm just like 'eh.'

So kinda cba to
Been ruminating over this the last few days...

My man, I gotta disagree with you on this one. Look, Im just some random dude in this community thats lurked for years. Ive heard some of the different phases here on the ILL and many a different beatmaker - also how the voting has rode that wave as well. You aint puttin out bullshit, mang. You come with it. I may be overstepping - forgive me if I am, but, I have a rather strong feeling that you have crossed expectations/goals of yourself with expectations/goals of yourself, the people immediately around you, the people you interact with here, and the "standard". Fuck it all. You can and have consistently shown you can drop bangers.

Just the other day I was thinking about how you have definite sauce in the dre/storch style...my man run with it! Just because you aint feelin it at the moment doesnt negate how well you attend to your crafts when you do go for it. IE mixing.
All in all - just keep on doing it regardless. For the fuck of it. Make an old Iron Keys style. Something. Because ultimately why not? Its gonna feel good to get that loop out anyways, gonna feel good to hear them keys hit the pocket anyways. Also because Id be down a sparring partner. I respect and dig your work, and attention to craft.

Dont sell yourself short when you got sauce.
 
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